<a href=http://lethain.com/introduction-to-architecting-systems-for-scale/#platform_layer>Source: Intro to architecting systems for scale</a>
Asynchronous workflows help reduce request times for expensive operations that would otherwise be performed in-line. They can also help by doing time-consuming work in advance, such as periodic aggregation of data.
Message queues receive, hold, and deliver messages. If an operation is too slow to perform inline, you can use a message queue with the following workflow:
The user is not blocked and the job is processed in the background. During this time, the client might optionally do a small amount of processing to make it seem like the task has completed. For example, if posting a tweet, the tweet could be instantly posted to your timeline, but it could take some time before your tweet is actually delivered to all of your followers.
Redis is useful as a simple message broker but messages can be lost.
RabbitMQ is popular but requires you to adapt to the ‘AMQP’ protocol and manage your own nodes.
Amazon SQS is hosted but can have high latency and has the possibility of messages being delivered twice.
Tasks queues receive tasks and their related data, runs them, then delivers their results. They can support scheduling and can be used to run computationally-intensive jobs in the background.
Celery has support for scheduling and primarily has python support.
If queues start to grow significantly, the queue size can become larger than memory, resulting in cache misses, disk reads, and even slower performance. Back pressure can help by limiting the queue size, thereby maintaining a high throughput rate and good response times for jobs already in the queue. Once the queue fills up, clients get a server busy or HTTP 503 status code to try again later. Clients can retry the request at a later time, perhaps with exponential backoff.
<a href=http://www.escotal.com/osilayer.html>Source: OSI 7 layer model</a>
HTTP is a method for encoding and transporting data between a client and a server. It is a request/response protocol: clients issue requests and servers issue responses with relevant content and completion status info about the request. HTTP is self-contained, allowing requests and responses to flow through many intermediate routers and servers that perform load balancing, caching, encryption, and compression.
A basic HTTP request consists of a verb (method) and a resource (endpoint). Below are common HTTP verbs:
Verb | Description | Idempotent* | Safe | Cacheable |
---|---|---|---|---|
GET | Reads a resource | Yes | Yes | Yes |
POST | Creates a resource or trigger a process that handles data | No | No | Yes if response contains freshness info |
PUT | Creates or replace a resource | Yes | No | No |
PATCH | Partially updates a resource | No | No | Yes if response contains freshness info |
DELETE | Deletes a resource | Yes | No | No |
*Can be called many times without different outcomes.
HTTP is an application layer protocol relying on lower-level protocols such as TCP and UDP.
<a href=http://www.wildbunny.co.uk/blog/2012/10/09/how-to-make-a-multi-player-game-part-1/>Source: How to make a multiplayer game</a>
TCP is a connection-oriented protocol over an IP network. Connection is established and terminated using a handshake. All packets sent are guaranteed to reach the destination in the original order and without corruption through:
If the sender does not receive a correct response, it will resend the packets. If there are multiple timeouts, the connection is dropped. TCP also implements flow control and congestion control. These guarantees cause delays and generally result in less efficient transmission than UDP.
To ensure high throughput, web servers can keep a large number of TCP connections open, resulting in high memory usage. It can be expensive to have a large number of open connections between web server threads and say, a memcached server. Connection pooling can help in addition to switching to UDP where applicable.
TCP is useful for applications that require high reliability but are less time critical. Some examples include web servers, database info, SMTP, FTP, and SSH.
Use TCP over UDP when:
<a href=http://www.wildbunny.co.uk/blog/2012/10/09/how-to-make-a-multi-player-game-part-1/>Source: How to make a multiplayer game</a>
UDP is connectionless. Datagrams (analogous to packets) are guaranteed only at the datagram level. Datagrams might reach their destination out of order or not at all. UDP does not support congestion control. Without the guarantees that TCP support, UDP is generally more efficient.
UDP can broadcast, sending datagrams to all devices on the subnet. This is useful with DHCP because the client has not yet received an IP address, thus preventing a way for TCP to stream without the IP address.
UDP is less reliable but works well in real time use cases such as VoIP, video chat, streaming, and realtime multiplayer games.
Use UDP over TCP when:
<a href=http://www.puncsky.com/blog/2016-02-13-crack-the-system-design-interview>Source: Crack the system design interview</a>
In an RPC, a client causes a procedure to execute on a different address space, usually a remote server. The procedure is coded as if it were a local procedure call, abstracting away the details of how to communicate with the server from the client program. Remote calls are usually slower and less reliable than local calls so it is helpful to distinguish RPC calls from local calls. Popular RPC frameworks include Protobuf, Thrift, and Avro.
RPC is a request-response protocol:
Sample RPC calls:
GET /someoperation?data=anId
POST /anotheroperation
{
"data":"anId";
"anotherdata": "another value"
}
RPC is focused on exposing behaviors. RPCs are often used for performance reasons with internal communications, as you can hand-craft native calls to better fit your use cases.
Choose a native library (aka SDK) when:
HTTP APIs following REST tend to be used more often for public APIs.
REST is an architectural style enforcing a client/server model where the client acts on a set of resources managed by the server. The server provides a representation of resources and actions that can either manipulate or get a new representation of resources. All communication must be stateless and cacheable.
There are four qualities of a RESTful interface:
Sample REST calls:
GET /someresources/anId
PUT /someresources/anId
{"anotherdata": "another value"}
REST is focused on exposing data. It minimizes the coupling between client/server and is often used for public HTTP APIs. REST uses a more generic and uniform method of exposing resources through URIs, representation through headers, and actions through verbs such as GET, POST, PUT, DELETE, and PATCH. Being stateless, REST is great for horizontal scaling and partitioning.
Operation | RPC | REST |
---|---|---|
Signup | POST /signup | POST /persons |
Resign | POST /resign { “personid”: “1234” } |
DELETE /persons/1234 |
Read a person | GET /readPerson?personid=1234 | GET /persons/1234 |
Read a person’s items list | GET /readUsersItemsList?personid=1234 | GET /persons/1234/items |
Add an item to a person’s items | POST /addItemToUsersItemsList { “personid”: “1234”; “itemid”: “456” } |
POST /persons/1234/items { “itemid”: “456” } |
Update an item | POST /modifyItem { “itemid”: “456”; “key”: “value” } |
PUT /items/456 { “key”: “value” } |
Delete an item | POST /removeItem { “itemid”: “456” } |
DELETE /items/456 |
<a href=https://apihandyman.io/do-you-really-know-why-you-prefer-rest-over-rpc/>Source: Do you really know why you prefer REST over RPC</a>
This section could use some updates. Consider contributing!
Security is a broad topic. Unless you have considerable experience, a security background, or are applying for a position that requires knowledge of security, you probably won’t need to know more than the basics:
You’ll sometimes be asked to do ‘back-of-the-envelope’ estimates. For example, you might need to determine how long it will take to generate 100 image thumbnails from disk or how much memory a data structure will take. The Powers of two table and Latency numbers every programmer should know are handy references.
Power Exact Value Approx Value Bytes
---------------------------------------------------------------
7 128
8 256
10 1024 1 thousand 1 KB
16 65,536 64 KB
20 1,048,576 1 million 1 MB
30 1,073,741,824 1 billion 1 GB
32 4,294,967,296 4 GB
40 1,099,511,627,776 1 trillion 1 TB
Latency Comparison Numbers
--------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 10,000 ns 10 us
Send 1 KB bytes over 1 Gbps network 10,000 ns 10 us
Read 4 KB randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
Read 1 MB sequentially from memory 250,000 ns 250 us
Round trip within same datacenter 500,000 ns 500 us
Read 1 MB sequentially from SSD* 1,000,000 ns 1,000 us 1 ms ~1GB/sec SSD, 4X memory
HDD seek 10,000,000 ns 10,000 us 10 ms 20x datacenter roundtrip
Read 1 MB sequentially from 1 Gbps 10,000,000 ns 10,000 us 10 ms 40x memory, 10X SSD
Read 1 MB sequentially from HDD 30,000,000 ns 30,000 us 30 ms 120x memory, 30X SSD
Send packet CA->Netherlands->CA 150,000,000 ns 150,000 us 150 ms
Notes
-----
1 ns = 10^-9 seconds
1 us = 10^-6 seconds = 1,000 ns
1 ms = 10^-3 seconds = 1,000 us = 1,000,000 ns
Handy metrics based on numbers above:
Common system design interview questions, with links to resources on how to solve each.
Question | Reference(s) |
---|---|
Design a file sync service like Dropbox | youtube.com |
Design a search engine like Google | queue.acm.org stackexchange.com ardendertat.com stanford.edu |
Design a scalable web crawler like Google | quora.com |
Design Google docs | code.google.com neil.fraser.name |
Design a key-value store like Redis | slideshare.net |
Design a cache system like Memcached | slideshare.net |
Design a recommendation system like Amazon’s | hulu.com ijcai13.org |
Design a tinyurl system like Bitly | n00tc0d3r.blogspot.com |
Design a chat app like WhatsApp | highscalability.com |
Design a picture sharing system like Instagram | highscalability.com highscalability.com |
Design the Facebook news feed function | quora.com quora.com slideshare.net |
Design the Facebook timeline function | facebook.com highscalability.com |
Design the Facebook chat function | erlang-factory.com facebook.com |
Design a graph search function like Facebook’s | facebook.com facebook.com facebook.com |
Design a content delivery network like CloudFlare | figshare.com |
Design a trending topic system like Twitter’s | michael-noll.com snikolov .wordpress.com |
Design a random ID generation system | blog.twitter.com github.com |
Return the top k requests during a time interval | cs.ucsb.edu wpi.edu |
Design a system that serves data from multiple data centers | highscalability.com |
Design an online multiplayer card game | indieflashblog.com buildnewgames.com |
Design a garbage collection system | stuffwithstuff.com washington.edu |
Design an API rate limiter | https://stripe.com/blog/ |
Design a Stock Exchange (like NASDAQ or Binance) | Jane Street Golang Implementation Go Implementation |
Add a system design question | Contribute |
Articles on how real world systems are designed.
<a href=https://www.infoq.com/presentations/Twitter-Timeline-Scalability>Source: Twitter timelines at scale</a>
Don’t focus on nitty gritty details for the following articles, instead:
Type | System | Reference(s) |
---|---|---|
Data processing | MapReduce - Distributed data processing from Google | research.google.com |
Data processing | Spark - Distributed data processing from Databricks | slideshare.net |
Data processing | Storm - Distributed data processing from Twitter | slideshare.net |
Data store | Bigtable - Distributed column-oriented database from Google | harvard.edu |
Data store | HBase - Open source implementation of Bigtable | slideshare.net |
Data store | Cassandra - Distributed column-oriented database from Facebook | slideshare.net |
Data store | DynamoDB - Document-oriented database from Amazon | harvard.edu |
Data store | MongoDB - Document-oriented database | slideshare.net |
Data store | Spanner - Globally-distributed database from Google | research.google.com |
Data store | Memcached - Distributed memory caching system | slideshare.net |
Data store | Redis - Distributed memory caching system with persistence and value types | slideshare.net |
File system | Google File System (GFS) - Distributed file system | research.google.com |
File system | Hadoop File System (HDFS) - Open source implementation of GFS | apache.org |
Misc | Chubby - Lock service for loosely-coupled distributed systems from Google | research.google.com |
Misc | Dapper - Distributed systems tracing infrastructure | research.google.com |
Misc | Kafka - Pub/sub message queue from LinkedIn | slideshare.net |
Misc | Zookeeper - Centralized infrastructure and services enabling synchronization | slideshare.net |
Add an architecture | Contribute |
Architectures for companies you are interviewing with.
Questions you encounter might be from the same domain.
Looking to add a blog? To avoid duplicating work, consider adding your company blog to the following repo:
Interested in adding a section or helping complete one in-progress? Contribute!
Credits and sources are provided throughout this repo.
Special thanks to:
Feel free to contact me to discuss any issues, questions, or comments.
My contact info can be found on my GitHub page.
I am providing code and resources in this repository to you under an open source license. Because this is my personal repository, the license you receive to my code and resources is from me and not my employer (Facebook).
Copyright 2017 Donne Martin
Creative Commons Attribution 4.0 International License (CC BY 4.0)
http://creativecommons.org/licenses/by/4.0/